News & Announcements
Brawler coming soon
Brawler is nearing completion. The core game itself is now complete and ready to go. Now just need to work on more presentation type things like game icons, screenshots for publishing and a video preview. Before I can do that however, I still have the intro I’m working on… and this is where my 2015 iMac is really showing its age with the rendering of the full-screen animation frames for the intro. It could still be a few weeks before it is done. So looking forward to these M1 powered Mac Mini’s since all my pre-rendered graphics are rendered using my CPU.
Anyway, in the meantime while I wait for my renders to finish I have updated my website once again, visually it’s an updated version of an older look my website was already sporting a little while back, hope you all enjoy it and thank you for sticking around as I know it has been a while since my last new release.
Cobra Blade - News
Have been rendering more graphics for Brawler, so in the meantime I’ve been upgrading this website. All went well, I’ve reverted back to my on-site news feed that you see here and have also secured the site as you can probably tell thanks to the little padlock in whatever browser you’ve chosen to visit the site with. Not that any personal or payment information is used on my site, it just seemed like a good practice.
The 2019 update
I just noticed it was 2017 the last time I posted an update. I should really try to make sure I’m posting news here at least once a year. Because of the huge lack of updates, here is a early work in progress of Brawler. Work is coming along nicely, since making this video 3 months ago I’ve started adding sound effects and have since replaced all placeholder graphics with my own.
Different directions
There are yet more delays, as you might have already guessed by the lack of news or updates from me. By some cruel fate after abandoning GameSalad because of its expensive subscription-based system that locks me out of my own hard work unless I pay them ongoing fees… Construct 3, Construct 2′s successor does that exact same thing (although at a lower cost point). So I turn my attention back to the good old reliable ClickTeam and their Fusion program that is now available for Mac. The other thing that has changed my direction is writer’s block. Bioroid was coming along nicely in Fusion… but I’m not a writer and the story is branching into multiple paths and I’ll just have to shelve it for now. So instead I’ll begin work creating Brawler using Fusion, so keep an eye out for future updates to this awesome beat ‘em up that’ll get my full attention moving forwards.
Your favourite digital game stores
My games are now available from all of your favourite online stores. Not only can you find them on the Mac App Store and MacGameStore, but did you know they are now also available from Desura, IndieGameStand, and itch.io too? That just leaves GOG and Steam…
Delays...
Unfortunately greed seems to be a top driving force behind GameSalad as they have now made it so no one can use it to create games without paying a monthly subscription. I want that to sink in for a moment… This makes GameSalad the most expensive game creator in existence… and that is despite the fact that most other game creators are a lot more robust and feature rich! It’s not the first time GameSalad has been the cause of major delays for me with creating games, but this will be the last time since I have dropped GameSalad for the much more competent and powerful Construct 2. While having to learn Construct 2 now and recreate everything I had already created in GameSalad for my upcoming game is a major set back… even this early on some aspects of my new game are already greatly enhanced thanks to using a much better game creator like Construct 2. I’m already looking forward to see what I can accomplish with Construct 2 now and in the future.
Back to the ‘80s
When David Hasselhoff unleashed his new music video True Survivor, it wasn’t just me that got blasted back into the ‘80s, it was my website too! Don’t believe me? Just look at it http://CobraBlade.NET
Best Tizen Apps reviews Soulless
Soulless – Save Ziltron, Kill All Zombies
Take back the artificial settlement in space Ziltron, kill all the Zombies that ravaged the base. Ziltron has been over-run by Zombies and you are the last hope of mankind. All you need is a group of expert space Marine to take back Ziltron, choose from your first squad Quake, Wrath and Thor.


You mission clean and the Ziltron sector by sector and kill all the zombies. Venture inside the Ziltron, save some survivors, and help them defeat the zombies. It’s a challenge travelling from sector to sector especially in the dark environment, inside each sector you have to go in a network of rooms, go up and down the ladder, ride an elevator but be careful as a herd of zombies might be lurking in the dark corners.
“Full of suspense and action, it’s not just about shooting Zombies, but a mission to save Ziltron” – Love the story and gameplay, it will surely get you hooked!
Shoot them fast but be careful not to run out of ammo, I think the best way to kill them is to shoot and run strategy, until the zombies are dead, and don’t get close to the Zombies as it will be hard for you to escape once they caught you.


In your mission you will encounter some marines that will be part of your team; this will give you more chances of survival and finish the level fast.
So far we enjoyed playing the Soulless, a mission action game from Cobra Blade it’s a cool game for your TIzen phone, also available in other platform the game is one of the top pick for those who are looking for action packed, suspense shooting game.

Description: A zombie outbreak has take out the artificial settlement Ziltron. You goal is to rescue any survivors and discover the source behind this sudden outbreak.
OVER ALL RATING: (4.0 / 5)

GAMEPLAY: (4.0 / 5)

SOUNDS: (3.0 / 5)

GRAPHICS: (3.5 / 5)

New Site Design
It has been a while now, but today visitors to my site will be treated to the rather pleasant surprise of a total site re-design. Hope you enjoy the new look as much as I did creating it. Now back to more game developing.
Cobra's games on MacGameStore
Before there was a Mac App Store, my main goal of creating my Mac games was to see them up on MacGameStore. That goal has now been realised. Thank you MacGameStore!

I think it’s important to start a new year with promise and hope. Something to look forward to. With that in mind, and the new year only hours away. Here is a little screen shot of a game that may just come out next year.
App Store Rules becoming ludicrous
I discuss the issue over at the GameSalad forum, as well as posting what the App Store reviewer had to say about the ridiculous new rule. Apparently, Apple has brought in a new rule that says no screenshots can contain guns. Just in case a 4 year old finds their way onto the App Store. This rule even applies to games restricted for mature audiences. I say apparently, since the rule clearly doesn’t apply to big name games like GTA, or Deus Ex. Games that are featured on the App Store’s main page!
I brought up that I found 4 titles like those featured right on their main page, rendering this rule invalid since it’ll be the first thing they see if they did get into the App Store. The reviewer’s response? To treat me like a child and tell me just because they are breaking the rules, doesn’t mean I can…
My origins
It has been a bit of a journey creating games. My earliest attempts coding on my Commodore 64 that got me no where. Then playing around a bit with Klik and Play on the High School computers. From there I created the closest thing I could call a game by modding M.U.G.E.N, back when it was alive and only on DOS. I also played around a bit with RPG Maker but never did much more than some intros.
My first actual personal success was when I got a copy of The Games Factory, the successor to Klik and Play. I create a Tetris inspired game called GemTrix. Never commercially released, and just given away to some friends. Long lost now, but that was the true beginning.
In 2008 I had a blast with how easy Jesse Simko’s Power Game Factory was to work with. Too much fun in fact, as I was hoping to create a Wizard of Wor inspired game… but because of how great PGF was I HAD to switch over to it. As it only allowed for 2D platformers to be created, my first commercial release, Soulless was born. A 2D action platformer. Sure it only sold about 30 downloads, but it was my entry into the indie game scene.
The journey didn’t end there however, as I then moved onto BlitzMax to create Powerslam, the only wrestling game ever to come out for Mac OS X at the time. Due to the pure code nature of Blitz, I was lucky to have the help of Mat Dickie & Erik Hogan to see me through on that one. As I learnt from my C64 days, I’m no coder.
I then rebuilt Soulless from the ground up in GameSalad. It was a directors cut kind of update, adding the little touches I couldn’t do originally. But the main goal was of that was to get Soulless onto the App Store and see if I could finally find commercial success after all those years of game creation… but sadly that wasn’t to be it seems. Oh well.. maybe my next game.
New web host & site
Sorry about the downtime everyone. Hostamania suddenly became Simple Host without warning and killed my website in the process. So after some searching for a web host I could rely on and trust I discovered Chillidog Hosting. So now CobraBlade.NET is back with a whole new look and faster than ever thanks to Chillidog’s Multi-core Solid State Drive Hosting.
Soulless review by ShineApp
Soulless is an interesting 2D platform game, a game designed for MAC OSX and now available to iOS devices.

Soulless storyline is rather usual. A lot of zombies have appeared and you control a special marine team which has to defeat them. Your team starts with 3 marines, each one having a different rating for speed and power. During your play, you will encounter other marines which will join you and you may use them as well. The various marines who join your party play the role of extra lives, which is very important to complete all your tasks. If the health points of your marine are over, the marine dies but you may continue with another marine, till all of your marines die.
The game is separated into sectors, and in each one you have a certain task to achieve( for example, clear an area of all zombies or proceed to the next sector).

The zombies you may encounter vary as well. You will find zombies that throw knives, fall from above or even split gas to you. You have to keep an eye for them, as the game’s atmosphere is quite dark and the background as well, and they may appear suddenly as you move forward. During your play, you may also find ammo and health packs, which will aid your job.
The controls of the game are simple enough. At the left side of the screen, you may find the moving pad, with arrows to all directions, plus two that make you lean to the left or right and look up. At the right side of the screen, you will find the jump and shoot button. I had an issue at the beginning, especially when I was trying to tap the shoot button, as it was not responding quite well, but as the time passed, I get used to it. Not a big problem I suppose.
In my opinion, Soulless is a classic 2D platform game, a bit of retro, and I assure you that everyone will enjoy playing it. It has a long storyline, so it will keep you for quite a time. I think you should give it a try.
Softpedia Editor's Review for Soulless
Survive the zombie outbreak that took over the artificial settlement, eliminate all encountered soulless creatures and rescue survivors
Written by George Popescu on April 3rd, 2014
Soulless is an engaging arcade shooter that takes you to Ziltron, an artificial settlement where a deadly zombie outbreak took out the entire base. The origin of the outbreak is still unknown, all communications with the Earth are lost and, as a result, you and your dedicated team of Space Marines have to travel there and investigate the case.
Retro gameplay
Soulless comes with intuitive keyboard controls, 1990s like graphics and an interesting story that slowly reveals itself as you progress through the game. Your main objective is to rescue any existing survivors, survive the soulless creatures, kill all hostile presence and find the source of the outbreak.
Multi-path game
Soulless provides numerous paths that you can try as you explore Ziltron. Each path leads you to new discoveries, traps and survivors. The lighting conditions will make it difficult for you to spot the zombies from distance.
The biggest challenge is to constantly monitor and manage the ammo consumption. A difficult and essential task since you are provided with a limited number of bullets. The brainless creatures which will always come after you when your presence is sensed make it even harder for you to use the minimum amount of ammo.
Nine different characters
There are a total of nine different playable characters that you can play with. Each personage comes with its own set of abilities such as fire power and movement speed. Using the desired character you need to complete over ten challenging missions and survive twenty one stages.
What is more, each survivor has a different ending and at the end of the 10th mission you have to face a merciless boss in order to complete your mission.

Soulless update 2.1.0
A new update has gone live for Soulless on Mac… and will soon be available to iPhone/iPad users too. With this update Soulless fans now have a local high score system (remember when you would take turns playing 1 player games with friends to beat each others high scores?) and a better OS detection method. That means no more onscreen buttons for desktop users. Plus I also replaced a corrupted image file.
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